I think you are pretty right on here with your explanation, however, what the internet did for gaming is that for the first time developers were actually able to see very detailed statistics of how the user base was interacting with their game. Where gamers got stuck, where gamers were having it too easy, or exploiting things, but the thing that impacted the difficulty of games the most was the fact that developers saw that there was huge chunks of their games that were going completely unseen by players because of how difficult games were. It once again ultimately ties back to economics; developers realized that it was a financial waste to create and develop assets that only a very small elite percentage of players actually got to see.

Developers are extremely passionate about their games, and many view it as an expression of themselves or art and they want as many people to see their work as possible. It was really an important step for the evolution of games beyond simplistic one dimensional skill challenges with limited appeal to games like Halo which was very carefully designed so that gamers had challenge but intelligently balanced so as to provide challenge that is satisfying and engaging enabled just about everyone to go on a grand adventure, as opposed to only a handful seeing the end boss beaten.

Please help.


I didn't find the right solution from the Internet.

https://www.gamespot.com/forums/games-d … 406746/#25

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