I find fight scenes most fun when you can’t accurately predict the opponent’s counters to your attacks. It can’t be too slow either, and don’t spend too much time writing technical details. You want the player to be as caught up in the moment as their MC. Like another user said above, focus more on the emotions.

I realise these things are easier said than done, but it’s a learning curve. Experiment a little and have fun with it.

Please help.

I didn't find the right solution from the Internet.

https://forum.choiceofgames.com/t/how-d … es/30882/4

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